Real-time 3D, engineered to run smoothly in the browser
We build interactive 3D experiences with Three.js — optimized to render well across devices, not just in a controlled demo environment.
Why Wholphin Tech for 3D
3D on the web lives or dies on performance. We build for the render budget a real browser and a real device actually have.
Shipped, client-facing 3D work
Heritage Verse, built for Varaha Heritage, turns museum artifacts into an immersive 3D virtual exhibit — a real client deliverable, not a showcase reel.
Performance-first rendering
Heritage Verse balances high-quality rendering with smooth performance across devices through optimized assets and simplified interaction design.
This site is the proof
The interactive 3D visuals on wholphintech.com are built with the same Three.js pipeline we use for client work — you're already looking at it.
What we deliver
Three.js / WebGL scene development
Custom interactive 3D scenes built and optimized for the web, from concept to production render.
3D asset pipeline
Capturing, processing and converting real-world or designed assets into optimized 3D models for the web.
Cross-device performance tuning
Rendering techniques and asset optimization tuned to keep frame rates smooth on real hardware, not just desktop GPUs.
Interactive storytelling UX
Navigation and interaction design built specifically for exploring a 3D environment, not adapted from flat UI patterns.
How we deliver it
Define the experience
We scope what needs to be explorable in 3D and what can stay flat UI — not everything should be 3D.
Asset preparation
Source assets are processed and optimized for real-time rendering before any scene work starts.
Scene & interaction build
Three.js scenes built alongside the interaction and navigation layer, iterated together.
Performance pass
Rendering is profiled and optimized across target devices before launch.
Have a product that would actually benefit from 3D?
We'll help you figure out if it's worth building — and build it if it is.
Start a project
